Sauce's Homepage
I'm Sauce and this is my shitshow. I'm a developer. I do game dev in Godot, Pixel + Traditional Art, 3D modeling, and I've been involved in game modding scenes. If you're not into furry shit, you should probably move on to another site, because it colors all my creative work.
Every webpage I've ever written lives here, but that's not a lot because I do games, not websites. Here's some of the stuff I'm sharing right now.
Webcomic Demo
This bad boy's a demonstration of a system I cooked up for rendering a webcomic. Let's name names, like an asshole: I was inspired by "Tales of Elysium," a Pokemon Mystery Dungeon webcomic. I've got mixed feelings on the comic in a few areas, but to name one specifically that's just negative outright, the load times are pretty rough. I'm glad they chose hosting their own site over uploading to webtoon or some shit, but consider this:
- It takes 8 seconds from the moment you click the next button to the moment you can start reading your next page
- Pages with little dialogue take less than 5 seconds to read
- The author's been doing one big fight scene for what has to be years at this point, so there hasn't been a lot of dialogue to chew on for a long time
- Tales of Elysium is on its 1098th page at the time of writing.
That's a lot of time spent sitting around waiting! If you ever decide you want to read the whole catalog, you're going to have a pretty disjointed time. Fetching an image, though? That was pretty quick. I think if instead, I had just one webpage that queues the next few images and switches them out as needed, that'd be way smoother. Sp, this does exactly that. The other big feature I cooked up is that it displays two pages at once, the same a real comic would if I printed it.
I don't currently have any plans to draw the webcomic I had in mind when I cooked up this demo, but I'm keeping it around. If I ever did start it, I would definitely work a little harder on the style sheet and making the experience a little smoother.
The Secret Ansem Report
I started playing KH again lately, right? I'm a KH fiend. On my latest run through the whole franchise, I started making small changes to some of the existing resources out there to make them a little more useful. By the time I got to Dream Drop Distance, I came to realize that these might be the most practical way this information has ever been presented. You know, assuming I didn't beef transcribing some of this stuff.
The KH2 Synthesis Cheat Sheet
Dead-simple. This information is sourced from the KHwiki, of course. All I've done here is collate it a fancy color coded list, with some certified trash CSS. This information is valid for KH2FM. If you're playing plain, vanilla KH2 still in the year of our lord 2025 + ??? (insert however long it's been here), I'm declaring that not my problem.
The Birth by Sleep Command Melding Spreadsheet
BBS sucks a little, right? I'd argue the worst part about it is how obscure and esoteric the command melding system is. I'd like to play the game with some amount of intentionality, thank you. And the problem with using a guide is, there's a ton of cross-referencing. Why do I need to know the Recipe Groups? Why can't I just see what abilities this recipe gives me directly? So, I set out to make a site for it!
Pretty much immediately I got sick of it and gave up. Here's the deal- This is 1000% the kind of problem you should use excel for. It's the most popular programming language in the world for a reason. Why reimplement all the shit excel does myself on a website? I should just make my own version of the spreadsheets that's combined into one table and slap some filters on there.
I'll be linking this to a Google Sheet page. Personally, I use LibreOffice, but whatever it is you use, either download it or make a copy on your own GSheet account, so that you'll have an editable copy. The filters here are what make this useful. Narrow it down to your character, narrow it down to abilities you're looking for, narrow it down to the stuff you have have and want to use, narrow it down to stuff you want to make. Like all these tools, I made them on my most recent playthrough as of writing and found it to be a huge help
A huge thanks goes out to u/Alluminn on Reddit, who posted the excel sheet I used as the base for this. This would've been a complete goddamn nightmare to set up if someone hadn't already done that for me. I certainly haven't gone through and reviewed every single recipe and ensured that it's listed once for each order, so let me know if there's any mistakes in the sheet.
The Dream Drop Distance Spirit Recipe Guide
I just gassed up how useful all these tools are, but I'll admit, I'm not as enthusiastic about this one. Or KH3D in general, actually. Dogwater game. As far as I've found on a cursory search, I think I'm actually the first person to compile a spreadsheet like this, so credit goes only to the editors on the wiki.
There's two copies of each spirit recipe (one in each order), plus another two copies if it's a recipe with a chance of a rare spirit (one for the common and one for the rare). I made this to find the best and most convenient recipes for hitting S Rank Spirits, so by default, it displays a converted cost of creation that accounts for how much extra you'd need to create a max rank with that recipe. You can toggle Risky Winds in the first row to account for the extra rank you'd get from the weather, too!
Pathfinder Archetype Validator
No webpage for this one. Here's my github. I use this when I make Pathfinder 1e characters to help me see if there are any archetypes left that're still compatible with my current set. If it's missing any first party archetypes, I'd rather you not reach out to me about it. I can't keep up with that.
Code's unsigned, btw. Your antivirus will absolutely flag this. Run my untrusted .exe file, dork.